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fasasoftware@gmail.com  
#1 Posted : Friday, January 01, 2016 2:16:37 AM(UTC)
fasasoftware@gmail.com

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Dear Admin,

I don't know if it is a bug or not...but i have saw that when you make a portion of a code, for example a custom node...if i make any change in my code and there's an error.., the compiler don't update in real time the code when i correct it and I have to delete and paste the agent many time for working the final piece of code.

Is it possible to fix it??

Best regards,

LestrosoBlushing

Edited by user Friday, January 01, 2016 2:17:18 AM(UTC)  | Reason: Not specified

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sample@email.tst on 4/7/2024(UTC)
EmbrioAdmin  
#2 Posted : Friday, January 01, 2016 2:03:41 PM(UTC)
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I just uploaded a new installer that I believe fixes all of the custom Arduino node issues you've been seeing. Sorry about that, there were a couple of bugs added in one of the last updates in relation to how errors show on nodes.
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sample@email.tst on 4/7/2024(UTC)
fasasoftware@gmail.com  
#3 Posted : Saturday, January 02, 2016 12:06:16 AM(UTC)
fasasoftware@gmail.com

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Thanks A Lot Admin....Your very kind!! Now i'll try your new software updated...and i 'll give you a feedback..

Thank again for your understanding....

Best regards,

LestrosoBigGrin
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sample@email.tst on 4/7/2024(UTC)
fasasoftware@gmail.com  
#4 Posted : Saturday, January 02, 2016 12:40:30 AM(UTC)
fasasoftware@gmail.com

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Dear Admin,

Now Your Software works Fine, but there's is another other bug that i have saw that is this:

Now when there's an error and i correct it the compiler update it self automatically ok, but if i make an agent with a custom node with some trigger input simple or complex you want, if i recall this agent in another new agent , i see that the panel agent at first sight show the trigger input for example, and then for magic these last trigger are hidden, not visible and remain the name of the panel only.

To fix this problem i have had to cut and paste my custom nodes one time for each.

I hope that my feedback can improve your software and i hope you can fix this problem when you can...

Best regards,

LestrosoBlushing
thanks 1 user thanked fasasoftware@gmail.com for this useful post.
sample@email.tst on 4/7/2024(UTC)
gochisar  
#5 Posted : Saturday, January 09, 2016 3:19:41 AM(UTC)
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Originally Posted by: fasasoftware@gmail.com Go to Quoted Post
Dear Admin,

Now Your Software works Fine, but there's is another other bug that i have saw that is this:

Now when there's an error and i correct it the compiler update it self automatically ok, but if i make an agent with a custom node with some trigger input simple or complex you want, if i recall this agent in another new agent , i see that the panel agent at first sight show the trigger input for example, and then for magic these last trigger are hidden, not visible and remain the name of the panel only.

To fix this problem i have had to cut and paste my custom nodes one time for each.

I hope that my feedback can improve your software and i hope you can fix this problem when you can...

Best regards,

LestrosoBlushing


same issue in my progam.

Step Motor Code Block

Main Program

Code node invisible. Only visible a few seconds.
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sample@email.tst on 4/7/2024(UTC)
gochisar  
#6 Posted : Saturday, January 09, 2016 4:13:05 AM(UTC)
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I m try same program on 1.2.8.0. Run very well. 1.3.0.0 , 1.3.1.0 and 1.3.2.0 not work. Nodes get invisible a few seconds.
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sample@email.tst on 4/7/2024(UTC)
EmbrioAdmin  
#7 Posted : Saturday, January 09, 2016 10:10:49 AM(UTC)
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Thanks for the details. I'm away this weekend but will fix this early in the week.
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sample@email.tst on 4/7/2024(UTC)
EmbrioAdmin  
#8 Posted : Monday, January 11, 2016 6:52:10 PM(UTC)
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Got this fixed in 1.3.3. Thanks for letting me know about it!
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sample@email.tst on 4/7/2024(UTC)
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