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Embrio Don't Update or Refresh My Program In Realtime...
Rank: Advanced Member
Groups: BetaUser, Registered Joined: 12/28/2015(UTC) Posts: 31
Was thanked: 18 time(s) in 18 post(s)
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Dear Admin, I don't know if it is a bug or not...but i have saw that when you make a portion of a code, for example a custom node...if i make any change in my code and there's an error.., the compiler don't update in real time the code when i correct it and I have to delete and paste the agent many time for working the final piece of code. Is it possible to fix it?? Best regards, Lestroso Edited by user Friday, January 01, 2016 2:17:18 AM(UTC)
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1 user thanked fasasoftware@gmail.com for this useful post.
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Rank: Administration
Groups: Administrators
Joined: 12/11/2014(UTC) Posts: 661
Thanks: 1 times Was thanked: 109 time(s) in 104 post(s)
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I just uploaded a new installer that I believe fixes all of the custom Arduino node issues you've been seeing. Sorry about that, there were a couple of bugs added in one of the last updates in relation to how errors show on nodes.
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Rank: Advanced Member
Groups: BetaUser, Registered Joined: 12/28/2015(UTC) Posts: 31
Was thanked: 18 time(s) in 18 post(s)
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Thanks A Lot Admin....Your very kind!! Now i'll try your new software updated...and i 'll give you a feedback.. Thank again for your understanding.... Best regards, Lestroso
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1 user thanked fasasoftware@gmail.com for this useful post.
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Rank: Advanced Member
Groups: BetaUser, Registered Joined: 12/28/2015(UTC) Posts: 31
Was thanked: 18 time(s) in 18 post(s)
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Dear Admin, Now Your Software works Fine, but there's is another other bug that i have saw that is this: Now when there's an error and i correct it the compiler update it self automatically ok, but if i make an agent with a custom node with some trigger input simple or complex you want, if i recall this agent in another new agent , i see that the panel agent at first sight show the trigger input for example, and then for magic these last trigger are hidden, not visible and remain the name of the panel only. To fix this problem i have had to cut and paste my custom nodes one time for each. I hope that my feedback can improve your software and i hope you can fix this problem when you can... Best regards, Lestroso
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1 user thanked fasasoftware@gmail.com for this useful post.
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Rank: Newbie
Groups: BetaUser, Registered Joined: 1/9/2016(UTC) Posts: 8 Was thanked: 2 time(s) in 2 post(s)
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Originally Posted by: fasasoftware@gmail.com Dear Admin, Now Your Software works Fine, but there's is another other bug that i have saw that is this: Now when there's an error and i correct it the compiler update it self automatically ok, but if i make an agent with a custom node with some trigger input simple or complex you want, if i recall this agent in another new agent , i see that the panel agent at first sight show the trigger input for example, and then for magic these last trigger are hidden, not visible and remain the name of the panel only. To fix this problem i have had to cut and paste my custom nodes one time for each. I hope that my feedback can improve your software and i hope you can fix this problem when you can... Best regards, Lestroso same issue in my progam. Code node invisible. Only visible a few seconds.
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1 user thanked gochisar for this useful post.
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Rank: Newbie
Groups: BetaUser, Registered Joined: 1/9/2016(UTC) Posts: 8 Was thanked: 2 time(s) in 2 post(s)
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I m try same program on 1.2.8.0. Run very well. 1.3.0.0 , 1.3.1.0 and 1.3.2.0 not work. Nodes get invisible a few seconds.
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Rank: Administration
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Joined: 12/11/2014(UTC) Posts: 661
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Thanks for the details. I'm away this weekend but will fix this early in the week.
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Rank: Administration
Groups: Administrators
Joined: 12/11/2014(UTC) Posts: 661
Thanks: 1 times Was thanked: 109 time(s) in 104 post(s)
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Got this fixed in 1.3.3. Thanks for letting me know about it!
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