Pin Panel

Video Transcript

The Pin Panel lets you pin any input for easy access while working on a project. Simply right click on any input and select Pin Input. This will add the input to the pin panel and open the pin panel if it is not already showing. To show or hide the Pin Panel either click on the grey border or press the P key. To un-pin an input either use the right click menu on the real input, or press the button next to the pinned input.

If you have multiple pinned inputs with the same name, like Activation, you can rename the pinned input. This name only shows in the pin panel, it does not change the name of the real input. Delete the overwritten name to show the original name again.

If you have multiple pinned inputs, you can hover over the right side and click and drag to reorder the inputs. Finally you can double click on a pinned input to open its agent and highlight the real input.

Note that if an input has a connection to it, you will not be able to drag the value in the pin panel, just like you won’t be able to drag the real input. In cases like this, on your Agent you can add a Blend Inputs node, pin the input, and connect the output and the real value you are trying to control to another input that is in additive mode. The pinned input can be used to offset or adjust the real value, which can be useful while developing a program.